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But it was actually not Yoko Taro who came up with the name. Considering that NieR: Automata is known for its endlessly thought-provoking philosophical discussions, as well as that it has characters named after Simone de Beauvoir and Jean-Paul Sartre, I asked if Yoko Taro intended for Hobbes to be a reference to philosopher Thomas Hobbes. One exclusive to the raid is Hobbes, who stood out to me because it was also the only named new machine lifeform. In addition to the iconic small machines of NieR: Automata are both old and new large machine lifeforms. The raid doesn’t just replicate NieR: Automata there are plenty of additions that feel true to the NieR universe. Even though it wasn’t too difficult from a technical standpoint, Yoshida states that it was “realized because of all of the ideas from the staff and programmers responsible for these boss battles who racked their brains to come up with them. Gameplay wise, the team has precisely replicated the “bullet-hell” aspect of NieR: Automata’s combat and implemented it throughout the raid.
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Our biggest fear is generating disappointment among the fans of the crossover title.” Thus, much detail has gone into the creation of the non-combat aspects, such as the sound of footsteps as you walk on the floor of the Copied Factory, the ambience of the sky and how the rays of light shine through the clouds. On the care that the team has taken to make the collaboration fit in naturally with both series, he says that while the team is composed of developers, they’re “also gamers at the same time. Yoshida confesses that he’d one day “love to do a collaboration with the staff at Blizzard … what can I say? I’m a Blizzard fanboy.” I hope we have more opportunities to collaborate with our favorite titles and creators.” This is exactly the same for NieR: Automata.
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On collaborations, Yoshida states that the team isn’t particular about doing them internally in other words, they aren’t “necessarily set on collaborating with only Square Enix IPs or Final Fantasy series IPs.” The previous 24-person raid came to fruition because “the development team and myself are both fans of Ivalice,” and because of their “great respect for Yasumi Matsuno as a game designer. Additionally, the previous 24-person raid, Return to Ivalice, was a collaboration between XIV, Final Fantasy XII and Final Fantasy Tactics, even involving director Yasumi Matsuno. It’s had a collaboration event with Monster Hunter: World for a special trial, for example. It isn’t the first time that Final Fantasy XIV has collaborated with another IP. To get insight into the collaboration between two of Square Enix’s most popular games, Paste had the opportunity to interview Final Fantasy XIV director Naoki Yoshida and NieR series director Yoko Taro.
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The update will go live Thursday, July 15. The patch notes are somewhat vague on some points including "adjustments to anti-aliasing functionality" and "other stability-related fixes". The devs are also adding in FidelityFX CAS for improved visuals alongside a new global illumination system for environment lighting effects.
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